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Super Mario 64 GBA?

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Do you think the GBA could have done a Super Mario 64 remake/demake (I'd call it "Super Mario 32")? I'm guessing it couldn't have done texture-mapped 3D polygons like SM64/DS and flat shaded Starfox-style polygons (such as in "Star X") would not be preferable, but what about a quasi-3D solution like an idea I have below:

Render individual polygons (triangles) based on their rotation - pitch and yaw and then treat them as sprites, scaling textures to fit on these polygons, and then scaling...

Super Mario 64 GBA?

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