Do you think the GBA could have done a Super Mario 64 remake/demake (I'd call it "Super Mario 32")? I'm guessing it couldn't have done texture-mapped 3D polygons like SM64/DS and flat shaded Starfox-style polygons (such as in "Star X") would not be preferable, but what about a quasi-3D solution like an idea I have below:
Render individual polygons (triangles) based on their rotation - pitch and yaw and then treat them as sprites, scaling textures to fit on these polygons, and then scaling...
Super Mario 64 GBA?
Render individual polygons (triangles) based on their rotation - pitch and yaw and then treat them as sprites, scaling textures to fit on these polygons, and then scaling...
Super Mario 64 GBA?